﻿using System;
using System.Reflection;

public class NpcActiveObject : ActiveObject
{
    public override void sendDestroy()
    {
        throw new NotImplementedException();
    }

    public override void sendHit(ActiveObject attacker, float damage, DamageBounsType type, params float[] vector)
    {
        return;
        throw new NotImplementedException();
    }
}
